4.0-2697 10 years, 1 month ago Core: Removed blank headers Boot_ELF.h and Boot_WiiWAD.h (PR #850 from lioncash)
4.0-2695 10 years, 1 month ago PPCAnalyzer: move num_instructions initialization to correct place (PR #849 from FioraAeterna)
4.0-2693 10 years, 1 month ago Fix for black screen on Linux upon starting a game (PR #789 from archshift)
4.0-2691 10 years, 1 month ago Coding style clean up for the Jit, JitARM and JitIL (PR #842 from lioncash)
4.0-2684 10 years, 1 month ago Rewrite GLInterface (PR #764 from magcius)
4.0-2664 10 years, 1 month ago msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer). (PR #848 from shuffle2)
4.0-2662 10 years, 1 month ago DolphinWX: Use the typesafe equivalents for declaring wx event types (PR #826 from lioncash)
4.0-2660 10 years, 1 month ago misc improvements for msvc build. -Werror for msvc! (PR #833 from shuffle2)
4.0-2651 10 years, 1 month ago Core: Fix vertical alignment of a table in DSPTables.cpp (PR #835 from lioncash)
4.0-2649 10 years, 1 month ago JIT: cleanup unnecessary immedate size-checking logic (PR #831 from FioraAeterna)
4.0-2647 10 years, 1 month ago JIT: avoid saving the PC on every store (PR #807 from FioraAeterna)
4.0-2645 10 years, 1 month ago Improve performance of CR functions in JIT64 (PR #746 from FioraAeterna)
4.0-2641 10 years, 1 month ago DSP cleanup (PR #792 from booto)
4.0-2638 10 years, 1 month ago Removed warnings by explicitly casting to `u8` for controllers (PR #803 from ChuckRozhon)
4.0-2636 10 years, 1 month ago Windows: Enable /Zc:rvalueCast solution-wide. (PR #830 from shuffle2)
4.0-2634 10 years, 1 month ago Qualcomm fixed screen rotation in their latest v66 development drivers. (PR #829 from Sonicadvance1)
4.0-2632 10 years, 1 month ago Rewrite raw memcard threading code. Fixes issue 7484. (PR #778 from shuffle2)
4.0-2628 10 years, 1 month ago Fixes PP-shaders on !Mesa targets. (PR #827 from Sonicadvance1)
4.0-2626 10 years, 1 month ago Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. (PR #823 from KScorp)
4.0-2624 10 years, 1 month ago Small OGL cleanup (PR #790 from lioncash)