5.0-14899 3 years, 1 month ago Jits: Don't use fast double-to-single when input is double precision (PR #9818 from JosJuice)
5.0-14897 3 years, 1 month ago Jit64: dcbx loop detection for improved performance when invalidating large memory regions. (PR #10007 from AdmiralCurtiss)
5.0-14892 3 years, 1 month ago JitArm64: Fix paired loadstore instruction decoding (PR #10034 from JosJuice)
5.0-14890 3 years, 1 month ago DSP/Jit: simplify opcode table by masking (PR #10033 from Pokechu22)
5.0-14888 3 years, 1 month ago VolumeVerifier: Use correct IOS filename for development discs. (PR #10028 from GerbilSoft)
5.0-14886 3 years, 1 month ago Translation resources sync with Transifex
5.0-14885 3 years, 1 month ago DSPInterpreter: Fix IsLess (PR #10031 from Pokechu22)
5.0-14883 3 years, 1 month ago VideoCommon: report games that set bits in XFMEM_CLIPDISABLE (PR #10029 from Tilka)
5.0-14881 3 years, 1 month ago GameSettings: force DSPLLE in remaining Neo Geo games (PR #10024 from Tilka)
5.0-14879 3 years, 1 month ago revert workaround for msvc arm64 ICE in WIABlob (PR #10027 from shuffle2)
5.0-14876 3 years, 1 month ago WiimoteReal: Remove WiimoteScannerDarwin (PR #10013 from OatmealDome)
5.0-14874 3 years, 1 month ago DolphinQt: Allow $ line when entering AR/Gecko code (PR #10018 from JosJuice)
5.0-14872 3 years, 1 month ago DolphinQt: Don't add trailing newline to Gecko notes (PR #10017 from JosJuice)
5.0-14870 3 years, 1 month ago DolphinQt: Add entitlement to allow debugger to attach in Debug builds (PR #10022 from MerryMage)
5.0-14868 3 years, 1 month ago DolphinQt: Set default focus for NewBreakpointDialog (PR #10023 from JosJuice)
5.0-14866 3 years, 1 month ago D3D12: Transition compute textures to UAV state (PR #10020 from K0bin)
5.0-14864 3 years, 1 month ago Port Enable Cheats to the new config system (PR #10019 from JosJuice)
5.0-14862 3 years, 1 month ago GameINI: Add missing Vertex Rounding to GIQ.ini (PR #10015 from JMC47)
5.0-14860 3 years, 1 month ago PowerPC: Minor cleanup around JitCache_TranslateAddress(). (PR #10010 from AdmiralCurtiss)
5.0-14855 3 years, 1 month ago GameINI: Force safe texture cache on Resident Evil 3 (PR #10009 from OatmealDome)