Tag archives: progress report

Dolphin Progress Report: October 2015


A few months ago, we announced our intentions to work on and release Dolphin 5.0 with a new release method. By using a stable branch, we hoped to avoid doing a feature freeze so that devs could both work on new features and continue to stomp out regressions. Unfortunately... that didn't work. Users wanted the newest features to be in Dolphin 5.0, developers were confused on what features needed …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: May 2015


After a slow April month, a chaotic May more than makes up for it. On top of working on an emulator, developers had their hands full with relicensing. It's always a good month when you can look back at the issues that were fixed and go "phew," hoping to never, ever encounter anything like that ever again.

A wide variety of issues, features and enhancements saw important updates this month that increase playability and make the emulator more robust. Please enjoy this month's progress report!


Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: April 2015


On the one year anniversary of the Dolphin Progress Report, we have a fairly slow month in terms of emulation development. While there are certainly some big things on the horizon, unfortunately development managed to hit one of the gaps where there were mostly some fix-ups and optimizations this month with only a few changes that users will notice.

With that, let's take a look at this month's notable changes.


Notable Changes

4.0-5948 - On Old Savestates, …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: March 2015

Progressreportheader-March2015.jpg


Console add-ons and linking emulation are almost always difficult tasks. Worse yet, availability, software support, cost, and even popularity can limit the ability to get these hardware add-ons documented and emulated. While their are numerous examples spanning tons of consoles and their respective emulators, this month, we're talking about GameCube to Game Boy Advance Connectivity.

Timings and synchronization are a given on real hardware; games know how it's going to work and many expect it to always work perfectly. When it doesn't? Certain games break. Now imagine a …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: February 2015

Progressreportheader-February2015.jpg


One of the topics of talk that have been hitting up message boards and social media is that of when the next official Dolphin release is coming up. So much has happened in the past year that it's kind of crazy. Huge speedups that hit the core of the emulator, crazy accuracy improvements, hundreds of games with higher compatibility ratings and much more. Most people by default recommend the latest development builds over Dolphin 4.0.2.

But a release build is about more than the latest and greatest features. …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: January 2015

Progressreportheader-January2015.jpg


Let's kick off the new year with a bang! January will finally let Dolphin answer the question that gets asked every progress report: "Does Rogue Squadron work yet?"


Rogue Squadron II: Rogue Leader in 1080p 60 fps with Dolphin


Thanks to a ton of work from the staff, tons of testing from the forum users, hardware tests, newcomers and veteran's alike, Star Wars Rogue Squadron II: Rogue Leader and Star Wars Rogue Squadron III: Rebel Strike are …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: December 2014

Progressreportheader-December2014.jpg


The Dolphin Progress Report is not only about featuring high impact changes, but also smaller changes that do interesting things, changes with interesting stories behind them and more. This month has a ton of everything to offer. Dolphin is graced with a new graphical enhancement that will have games popping right out of the screen, a new way to accurately use native controllers, more MMU optimizations, graphics fixes, and even a few other surprises sprinkled in. Some of these changes made us regret running the Best Of blog …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: October 2014

Progressreportheader-October2014.jpg


A single merger can represent days, months, or even years of work. Most of the commits are relatively small, but once in a while you get absolutely huge changes like Tev_Fixes_New or the GLSL rewrite that span across years between initial concept and merged code. There's a special sense of accomplishment when one of the long awaited changes finally show up in the emulator. The number of commits and the amount of code changed; neither of those indicators often tell of the trials faced by the contributor over …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: September 2014

Progressreportheader-September2014.jpg


Optimizations seem to beget even more optimizations. It was big news when last month we got a nifty 26% boost in CPU performance, but somehow, two dedicated devs managed to top it this month. Not to be upstaged by Fiora , comex has dropped new features and two absolutely gigantic performance commits. By making tricky use of registers and native RET behavior, two of his merges alone result in a massive 16% performance boost to games.

Not to be outdone, Fiora has continued her rash …

Continue reading

You can continue the discussion in the forum thread of this article.

Dolphin Progress Report: August 2014

progressreportheader-august2014.jpg


This month, the story can't be anything else but CPU optimizations and fixes, after Fiora decided that if the code is in the JIT, she will make it faster. Nothing is safe from her. Since the end of July, Dolphin's JIT CPU core has seen a 26% performance boost in the Dolphin Benchmark. That is not a typo.

On the accuracy front, we've got some nifty changes that fix bugs going back to the beginning of time for Dolphin. Some ancient audio bugs bite the dust, some …

Continue reading

You can continue the discussion in the forum thread of this article.